View fullsize. Playing as the Rogue class in Dragon Age: Inquisition gives you the chance to develop an Archer build. These bows, with their Attack, Flanking, and Dexterity bonuses, will help the Archer in positioning, accuracy, and power.Although this Archer build has its advantages, it also has its drawbacks. Here is how to construct the Nightmare Archer Build in Dragon Age: Inquisition.As this Archer build is used in lower levels, you will probably be using lower-level armors and bow weapons (Levels 1 through 10).

There are some discrepancies between companions' gameplay specializations and their stated role, such as While the Inquisitor's chosen specialization isn't unique to them, players can still attain variety in function by having the Inquisitor use the specialization differently from the companion, either by distributing ability points differently or having completely different set of Class ability to synergize with, for example having Blackwall developed as a complete tank by having his Champion abilities boosted by the Vanguard tree, while the Inquisitor can take a more balanced role by having points invested in weapon abilities while the Champion specialization serves as a supplementary upgrade in choking and taunting tactics. The Shadowhunter Bow is a Level 10 Item with a +12% Flanking Damage Bonus, and a +25% faster Stealth speed.

By continuing to use this website you are giving consent to cookies being used. Assassin, especially archer assassin, is the best out of the box class in the game.

The Take your favorite fandoms with you and never miss a beat. The abilities used in an Archer build allow for long-range attacks, explosive arrow hits, and hitting multiple enemies from a distance.

The most standard build people use for assassins in Dragon Age: Inquisition is to build the specialization around a Dual Wielding Rogue, which makes sense... but building a class around a damage dealing death-from-the-shadows tactician feels like it'd be right at home with an archer... it's like a Dragon Age sniper! There are three available classes in Dragon Age: Inquisition -- mage, rogue and warrior.

It also increases maximum stamina by 15. In Dragon Age II, specialization points are granted at every seventh level (7, 14). Here are some of them:NexGenGame is all about helping you when you're stuck in video games. Specializations are sub-class choices that further define and customize characters. Visit our Playing as the Rogue class in Dragon Age: Inquisition gives you the chance to develop an Archer build. Archer builds will primarily use abilities from the Archery tree however, abilities from the Sabotage and Subterfuge trees can also be used. 4 years ago.

The abilities used in an Archer build allow for long-range attacks, explosive arrow hits, and hitting multiple enemies from a distance. This website uses cookies.

Each of these have three specializations. Artificier also has some good team bonuses.

You can be done with your build as early as level 13 if you're a human. Here’s a quick guide to make your decision easier, based on your preferred playstyle.

Each companion has one exclusive specialization, which cannot be passed on to others, with the exception of Bethany and Carver, who gain the Force Mage and Templar specialization that Hawke may choose. For bows, the Inquisition Longbow is a Level 1 bow with a +3% Attack and a +6% Dexterity. Elemental Mines + Archer's Lance and mages allows for the most detonation options of the rogues, meaning the best focus-gain in the game. There are two key mechanics for this build: using your flasks back to back to maximize the bonuses you get from your Tempest passives and using Hook & Tackle along with Leaping Shot and Flask of Fire for a powerful combo. Choosing a specialization in Dragon Age: Inquisition can be a difficult task – after all, you’re stuck with whatever you choose for the rest of the game. I personally found Artificier to be a specialization for archers, mainly because of the focus ability.

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Archer builds will primarily use abilities from the Archery tree however, abilities from the Sabotage and Subterfuge trees … This is a mid to late game build which slightly modifies the basic archer build, in addition to taking the Tempest specialization skills.

Companions gain theirs the first time they are loaded as a party member after the Inquisition reaches Companions are locked into one specific specialization, which is not unique to them.


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