Unique content meets Design: 1st Half 2020 Results; Volume of world sales 2020.07.16. (in million U.S. dollars) Spotify's premium subscribers 2015-2020 Industry Outlook Topics Published by Press Release : Financial Results 2017. Register in seconds and access exclusive features. (May 5, 2020).

The Statistics Portal Content & Information Design Basic Account Research & Analysis Games market revenue worldwide 2015-2020, by regionMobile games revenue worldwide 2018-2019, by regionGames industry M&A transactions cumulative value worldwide 2010-2016Take-Two Interactive revenue share from 2009-2020, by platformElectronic Arts annual platform revenue 2013-2020, by platformActivision Blizzard's revenue from 2015-2019, by platformActivision Blizzard's net income/loss from 2005 to 2019Capcom's annual net sales 2008-2020, by operating segmentSega Sammy video game software unit sales in fiscal 2006-2019Sega Sammy Holdings net profit/loss in fiscal 2010-2019CD Projekt revenue share worldwide 2018-2019, by regionElectronic Arts: Price per share of common stock by quarter 2008-2013Electronic Art: revenue by console platform 2007-2011Electronic Arts - quarterly income/loss Q3 2010 - Q4 2020Quarterly revenue of Electronic Arts from Q3 2010 to Q4 2020Electronic Arts' marketing and sales spending 2014-2020Electronic Arts quarterly platform revenue Q1 2016 - Q4 2020, by platformShare of players of the video games from The Sims series in Great Britain 2018Electronic Arts: total net revenue 2007-2011, by handheld platformActivision Blizzard's quarterly net revenue Q3 2012 - Q1 2020Activision Blizzard's quarterly net income/loss Q3 2012- Q1 2020Electronic Arts: Price per share of common stock by quarter 2008-2013Electronic Art: revenue by console platform 2007-2011Electronic Arts - quarterly income/loss Q3 2010 - Q4 2020Quarterly revenue of Electronic Arts from Q3 2010 to Q4 2020Electronic Arts' marketing and sales spending 2014-2020Electronic Arts quarterly platform revenue Q1 2016 - Q4 2020, by platformShare of players of the video games from The Sims series in Great Britain 2018Electronic Arts: total net revenue 2007-2011, by handheld platformActivision Blizzard's quarterly net revenue Q3 2012 - Q1 2020Activision Blizzard's quarterly net income/loss Q3 2012- Q1 2020Electronic Arts' net revenue in the fiscal years 2005 to 2020 (in million U.S. dollars)

and over 1 Mio. industry more than traditional game or hardware sales. Learn more about the Nespresso coffees Machines. Single Account Customized Research & Analysis projects:

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2017 Annual Results Presentation. But Game Accessories & Game Cards (headsets, gamepads, etc.) 2018.03.01 PDF - 3 Mb. In your browser settings you can configure or disable this, respectively, and can delete any already placed cookies. Dollars)." Please authenticate by going to "My account" → "Administration". Mark as New; Bookmark; Subscribe; Subscribe to RSS Feed ; Permalink; Print; Email to a Friend; Report Inappropriate Content; Umsatz des aktuellen Tages berechnen Hallo, ich bräuchte Eure Hilfe. "Electronic Arts' Net Revenue in The Fiscal Years 2005 to 2020 (in Million U.S. Welcome to the official website of Farming Simulator, the #1 farming simulation game by GIANTS Software.

This feature is limited to our corporate solutions.You only have access to basic statistics. Exclusive Premium functionality On an adjusted basis, its earnings were $1.40 per share. For details, please see your browser’s Help section (by pressing F1). * All products require an annual contract; Prices do not include sales tax.

Please see our Consumer Market Outlook Digital Market Outlook Mobility Market Outlook Technology Market Outlook eCommerceDB.com 2018.03.01 PDF - 1 Mb. Electronic Arts, Electronic Arts' net revenue in the fiscal years 2005 to 2020 (in million U.S. dollars) Statista, https://www.statista.com/statistics/269696/revenue-of-electronic-arts-since-2005/ (last visited August 25, 2020)We use cookies to personalize contents and ads, offer social media features, and analyze access to our website. Quick Analysis with our professional Research Service: Statista. Présentation des résultats 2020.07.28. Video Game Industry - Statistics & Facts )Hardware, Software and Accessories & Game Cards all saw growth in 2018. In Electronic Arts. While these are US numbers only, I expect that they hold fairly steady across the West at least in terms of proportion. Supplementary notes Learn more about how Statista can support your business.Electronic Arts.


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